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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Something I'd like to request is that CCP release the structure/service module BPOs ahead of time and allow them to be built, but not anchored/used. Then on release day, return the rigs, allow anchoring, and people can play with the "new" feature ...
- by Plaid Rabbit - at 2017.03.22 17:25:24
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2. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Re: the high rig cost. Whenever CCP announces any of the new rigs, the market is suddenly slammed by people needing to wipe out jita 4-5 times to build the rigs CCP described. SO the fact that it's priced at 5b at the time of design has nothing to...
- by Plaid Rabbit - at 2016.11.17 06:52:25
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3. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Humm, will we see the veldnaught in an incursion?
- by Plaid Rabbit - at 2016.04.19 00:08:30
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4. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Moinge wrote: read again please. i mentioned LOCAL tank, not remote reps. EFT says to me that an Archon currently has 80k capacitor. an outuni neut caps out around 3k and has a long cycle. what do 40 or more carries with some outunis? they die...
- by Plaid Rabbit - at 2016.04.11 17:33:26
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5. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Moinge wrote: It seems like many guys here didn't understand the mechanics in an incursion site. There is no need of logis at all if you run a full fleet of carrirers. Just give everybody a bit of a local tank and you're fine. The NPC's switch...
- by Plaid Rabbit - at 2016.04.08 15:49:25
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6. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Huffy Dragon wrote: While I am amazed by thinking about all the site strategies you can come up with by using HAW Dreads, I am also afraid about the risk vs reward equation. For people not being the local superpower, using a capital incursion ...
- by Plaid Rabbit - at 2016.04.08 14:29:04
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7. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Vic Jefferson wrote: Everything in the game needs risk, and the majority of that risk should come from players. I do agree that's a problem with incursions, across the board, all locations, not just hisec or nullsec. I just think we should ...
- by Plaid Rabbit - at 2016.04.07 21:12:30
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8. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: BlitZ Kotare wrote: Personally I don't feel that there needs to be excessive pve tackle in pve sites, it's up to the aggressor to tackle their prey and shouldn't be made too easy by the game itself. As much as I'm all f...
- by Plaid Rabbit - at 2016.04.07 15:27:47
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9. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Sabriz Adoudel wrote: I wasn't suggesting that people would have permanent incursion farms, instead I was suggesting that every time one spawned in one of those sorts of places it would be a massive faucet for a short time. Actual mechanics of...
- by Plaid Rabbit - at 2016.04.05 04:09:08
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10. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Aliventi wrote: Plaid Rabbit wrote: Aliventi wrote: Plaid Rabbit wrote: Perhaps I didn't get my point communicated well. Your goal is not to engage the whole fleet, your goal is to separate one from the group. Yes, a hictor will die te...
- by Plaid Rabbit - at 2016.04.05 04:05:05
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11. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Aliventi wrote: 86 mil isk tick Avatar would like to disagree. Range doesn't seem to be an issue. Which means I don't really need to burn 150km. I just need to burn from gate to gate. Which will be pretty easy with MWDs. Not only that but ...
- by Plaid Rabbit - at 2016.04.05 04:03:08
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12. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Miss 'Assassination' Cayman wrote: Aliventi wrote: Plaid Rabbit wrote: Perhaps I didn't get my point communicated well. Your goal is not to engage the whole fleet, your goal is to separate one from the group. Yes, a hictor will die terrib...
- by Plaid Rabbit - at 2016.04.05 03:01:05
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13. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Aliventi wrote: Plaid Rabbit wrote: Perhaps I didn't get my point communicated well. Your goal is not to engage the whole fleet, your goal is to separate one from the group. Yes, a hictor will die terribly to 50 supers, but your goal is to c...
- by Plaid Rabbit - at 2016.04.05 02:58:11
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14. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Aliventi wrote: My biggest worry is the lack of risk vs. the reward. Essentially if things go south with a Subcap fleet lots of ships tend to die. I have a feeling that won't be the case with capitals running the sites. Especially since you can...
- by Plaid Rabbit - at 2016.04.05 02:51:45
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15. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Aliventi wrote: Plaid Rabbit wrote: Aliventi wrote: And how do you propose that trap go down? I can't light a regular cyno in an incursion system. Taking a BlOps fleet, cynoed in at a celestial because I can't light any type of cyno in d...
- by Plaid Rabbit - at 2016.04.05 02:19:59
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16. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Sabriz Adoudel wrote: I'm apprehensive about this. It could be a very big ISK faucet if an incursion spawns in a tightly locked down corner of sov null and it is actually feasible to rat in AoE-specced titans. I would be 100% in favor of test...
- by Plaid Rabbit - at 2016.04.05 02:04:23
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17. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Aliventi wrote: Plaid Rabbit wrote: Aliventi wrote: Plaid Rabbit wrote: Please rat in a titan. Please. And stay there for hours on end. PLEASE. That isn't a reasoned reply. There is a massive difference between a single titan ratting...
- by Plaid Rabbit - at 2016.04.05 01:52:28
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18. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Soleil Fournier wrote: Well that's my point really. Taking a site that needs 9 pilots currently and turning it into a site that only needs 3 is a massive change. HQs sites take up to 60 pilots, which is normally 51 DPS, 9 logi. This mean...
- by Plaid Rabbit - at 2016.04.05 01:43:23
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19. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Aliventi wrote: Plaid Rabbit wrote: Aliventi wrote: Plaid Rabbit wrote: Plus only Supers and Titans are "immune" to tackle (they will now have 100+ WCS I think). The rats can still tackle Carriers and Dreads. Why would I ever use a ...
- by Plaid Rabbit - at 2016.04.05 01:29:15
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20. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Soleil Fournier wrote: Plaid, I wouldn't think the dps is the problem. I think the massive difference in carrier HP + repping abilities of the FAX'S is what would break the sites, as the NPCs were not designed to deal with it. What's the rea...
- by Plaid Rabbit - at 2016.04.05 01:16:44
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